Thursday, January 28, 2010

Assignment 3

My creation is pretty simple, a ball rolling down a hill into pillars of blocks. The ceiling blocks are more massive than the pillar blocks so that the ceiling falling will cause the pillars to domino off. I'm really happy so far with how far Blender goes to try to include often used features for their physics and game engine. It makes it a lot easier to focus on the actual game and the game's features without having to worry about coding in simple things like movement, camera following, and all of the physics features. The only downside, I guess, is that it definitely has a mean learning curve. Everything is just so intimidating to someone who's never messed with a 3d modeler or a game engine.

 
  
 

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