Thursday, February 25, 2010
Light Repulsive AI Part 2 (Light Throwing)
This time around I implemented the throwing of light with the same AI found in my last blog post. Pressing a button causes the blue block to throw light in front of it. It's hard to tell from the top down view but the light follows an "up and out" arc (you can kind of tell by the way more of the room lights up with the light is initially thrown) The light disappears after 5 seconds. allowing the enemies to advance.
Our game will have a timer on how often a player can throw the light as well as safe haven areas that appear with the beat as the player attempts to make it through the map.
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